This is the j-popstar of the Love Revolution world. Her name is Delilah Dakota! Also: I am a hack!
Tuesday, August 5, 2008
Saturday, August 2, 2008
Screenshot #2
Current UI of the game. It's terribly boring, I know, but I'll be touching that up at a later unspecified time. It all works, though, so that's a plus... I guess?
Shinichi Ozawa
There are still a lot of problems with this guy, and I haven't fixed him up yet because of a) entertaining guests and b) I can't make his face look creepy enough.
Wednesday, July 30, 2008
Chart
I modeled the trait increase versus stress function that will be used for the game, just to show that I'm a little dork that could have probably found a similar useful equation through a little trial and error.
To clarify, the x-axis signifies how the character's stress, and the y-axis shows how the character's traits (studies, athletics, etc.) will be affected by the stress. If you're very clever, you can find the function that fitsthis curve and use it to find the optimal way to maximize traits when the game comes out! It's sort of like a cheat sheet! Yay!
To clarify, the x-axis signifies how the character's stress, and the y-axis shows how the character's traits (studies, athletics, etc.) will be affected by the stress. If you're very clever, you can find the function that fitsthis curve and use it to find the optimal way to maximize traits when the game comes out! It's sort of like a cheat sheet! Yay!
Monday, July 28, 2008
Screenshot #1
The game is about 2500 words long now, with 2 menu choices. Some choices are only controlled by if/else statements and choices made through the life sim component, which explains why there are only 2 menus so far. Still. 2 menus. Ell-oh-ell.
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