Wednesday, July 30, 2008


Originally uploaded by tralu
I modeled the trait increase versus stress function that will be used for the game, just to show that I'm a little dork that could have probably found a similar useful equation through a little trial and error.

To clarify, the x-axis signifies how the character's stress, and the y-axis shows how the character's traits (studies, athletics, etc.) will be affected by the stress. If you're very clever, you can find the function that fitsthis curve and use it to find the optimal way to maximize traits when the game comes out! It's sort of like a cheat sheet! Yay!

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